MODELING OF PHYSICAL ACTIVITY OF STUDENTS WITH SPECIAL NEEDS THROUGH INNOVATIVE TECHNOLOGIES
DOI:
https://doi.org/10.32782/olimpspu/2025.3.21Keywords:
individualization of physical activity; adaptive physical culture; students with special needs; BOSU; Exergames; VR programs; rehabilitation; motivation; innovative technologiesAbstract
Abstract. The article examines modern approaches to organizing motor activity for individuals with special needs in the context of inclusive education. The feasibility of combining traditional means of physical education with innovative technologies is substantiated. An eight-week adaptive motor activity program aimed at improving the physical, psycho-emotional, and cognitive stability of students with functional limitations has been developed and described. Purpose of the study: to develop and substantiate a model of individualized motor activity for students with special needs using innovative technologies to enhance their physical, psycho-emotional, and social adaptation. Research objectives: to justify the effectiveness of using innovative technologies in adaptive motor activity; to design an eight-week individualized motor activity program considering students’ functional capabilities. Research methodology. The study employed a set of methods: theoretical – analysis and systematization of scientific sources, and modeling of an eight-week adaptive training program using innovative tools. Materials and methods. The program was modeled for eight weeks, with three sessions per week lasting 45-60 minutes, using BOSU, balance platforms, unstable mats, elastic bands, Exergame consoles, VR rehabilitation programs, and fitness trackers. Scientific novelty. A comprehensive model of individualized adaptive motor activity for students with special needs has been proposed. Conclusions. The modern organization of physical education for individuals with special needs should be based on the principles of individualization, safety, and motivational reinforcement. The use of BOSU, unstable mats, Exergames, and VR programs creates an effective environment for developing balance, coordination, strength, and confidence in one’s abilities. The integration of innovative technologies into the process of physical training for individuals with special needs represents a promising direction in the professional training of future specialists in physical culture and rehabilitation.
References
Артеменко В. В. Фізична активність як фактор соціальної адаптації підлітків з інвалідністю. Фізична культура, спорт та здоров’я нації, 2022, № 11. С. 88-94.
Зайцева Л. В., Мурашов І. П. Адаптивна фізична культура в системі реабілітації осіб з інвалідністю. Харків: ХНПУ, 2022, 256 с.
Савченко С. С. Фізична культура як засіб соціалізації осіб з інвалідністю. Педагогіка та психологія спорту, 2020, № 4. С. 24-30.
Сапожникова І. П. Адаптивна фізична культура: теоретико-методологічні основи. К.: НАІР, 2021, 352 с.
Чернова Г. С. Теорія і методика фізичної реабілітації. К.: Логос, 2020, С. 119-124.
Якубовська Л. П. Соціальна підтримка як чинник адаптації дітей з особливими потребами. Педагогіка і психологія, 2019, № 1. С. 52-57.
Ghram A., etc. Virtual reality and exergames in rehabilitation: A systematic review of health and fitness outcomes. Journal of Physical Activity and Health, 2022, 19(4), 321-334.
Rizzo A. S., Koenig S. T. Virtual reality and rehabilitation: A new frontier for motor learning and therapy. Frontiers in Psychology, 2021, 12, 640.
Sienko S., Kaczmarek M. Innovative tools for adaptive motor activity: BOSU, unstable mats, and VR applications. Rehabilitation Science, 2020, 14(3), 45-56.
Staiano A. E., Calvert S. L. Exergames for physical education and rehabilitation: Effects on motor and cognitive skills. Games for Health Journal, 2019, 8(2), 95-105.
WHO (2023). Global report on health equity for persons with disabilities. Geneva: World Health Organization. Access mode. https://www.who.int/publications/i/item/9789240063600 (date of entry: 01.10.2025).







